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inkcpp
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Instantiated story with global variable storage and access, used to instantiate new threads. More...
#include <InkRuntime.h>
Public Member Functions | |
| UInkThread * | Start (TSubclassOf< UInkThread > type, FString path="", bool runImmediately=true) |
| Create a new Thread. | |
| UInkThread * | StartExisting (UInkThread *thread, FString path="", bool runImmediately=true) |
| Create a new Thread in existing memory, for more details. | |
| FInkSnapshot | Snapshot () |
| creates a snapshot of the current runtime state. | |
| void | LoadSnapshot (const FInkSnapshot &snapshot) |
| Loads a snapshot file, therefore deletes globals and invalidate all current Threads After this Start and StartExisting will load the corresponding Threads (on at a time) | |
| void | PushExclusiveThread (UInkThread *Thread) |
| Marks a thread as "exclusive". | |
| void | PopExclusiveThread (UInkThread *Thread) |
| Removes a thread from the exclusive stack. | |
| void | RegisterTagFunction (FName functionName, const FTagFunctionDelegate &function) |
| register a "tag function" This function is executed if context or a tag in a special format appears | |
| FInkVar | GetGlobalVariable (const FString &name) |
| Access a variable from the ink runtime. | |
| void | SetGlobalVariable (const FString &name, const FInkVar &value) |
| Sets a global variable inside the ink runtime. | |
| void | ObserverVariable (const FString &variableName, const FVariableCallbackDelegate &callback) |
| Gets a ping if variable changes. | |
| void | ObserverVariableEvent (const FString &variableName, const FVariableCallbackDelegateNewValue &callback) |
| On variable change provides new value. | |
| void | ObserverVariableChange (const FString &variableName, const FVariableCallbackDelegateNewOldValue &callback) |
| On variable change provides old and new value. | |
Protected Member Functions | |
| virtual void | BeginPlay () override |
| Called when the game starts or when spawned. | |
Instantiated story with global variable storage and access, used to instantiate new threads.
| FInkVar AInkRuntime::GetGlobalVariable | ( | const FString & | name | ) |
Access a variable from the ink runtime.
variables are shared between all threads in the same runtime.
| name | of variable in ink script |
| void AInkRuntime::LoadSnapshot | ( | const FInkSnapshot & | snapshot | ) |
Loads a snapshot file, therefore deletes globals and invalidate all current Threads After this Start and StartExisting will load the corresponding Threads (on at a time)
| void AInkRuntime::ObserverVariable | ( | const FString & | variableName, |
| const FVariableCallbackDelegate & | callback ) |
Gets a ping if variable changes.
| void AInkRuntime::ObserverVariableChange | ( | const FString & | variableName, |
| const FVariableCallbackDelegateNewOldValue & | callback ) |
On variable change provides old and new value.
| void AInkRuntime::ObserverVariableEvent | ( | const FString & | variableName, |
| const FVariableCallbackDelegateNewValue & | callback ) |
On variable change provides new value.
| void AInkRuntime::PopExclusiveThread | ( | UInkThread * | Thread | ) |
| void AInkRuntime::PushExclusiveThread | ( | UInkThread * | Thread | ) |
Marks a thread as "exclusive".
As long as it is running, no other threads will update.
| void AInkRuntime::RegisterTagFunction | ( | FName | functionName, |
| const FTagFunctionDelegate & | function ) |
register a "tag function" This function is executed if context or a tag in a special format appears
| void AInkRuntime::SetGlobalVariable | ( | const FString & | name, |
| const FInkVar & | value ) |
Sets a global variable inside the ink runtime.
| name | of variable in ink script |
| value | new value for the variable |
| FInkSnapshot AInkRuntime::Snapshot | ( | ) |
creates a snapshot of the current runtime state.
can be loladed with LoadSnapshot()
| UInkThread * AInkRuntime::Start | ( | TSubclassOf< UInkThread > | type, |
| FString | path = "", | ||
| bool | runImmediately = true ) |
Create a new Thread.
If a Snapshot is set/loaded create Threads like there was before if you want to create a fresh Thread despite an existing LoadedSnapshot enter the starting path
| UInkThread * AInkRuntime::StartExisting | ( | UInkThread * | thread, |
| FString | path = "", | ||
| bool | runImmediately = true ) |
Create a new Thread in existing memory, for more details.