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FInkSnapshot Struct Reference

A serelizable snapshot of a runtime state Can be used as variable in a USaveGame to be stored and reloaded. More...

#include <InkSnapshot.h>

Public Attributes

TArray< uint8 > data
 Raw data used to restore runtime state.
 

Detailed Description

A serelizable snapshot of a runtime state Can be used as variable in a USaveGame to be stored and reloaded.

Member Data Documentation

◆ data

TArray<uint8> FInkSnapshot::data

Raw data used to restore runtime state.

not needed if a USaveGame is used.


The documentation for this struct was generated from the following file: